
It was expected really, there was nothing unordinary about this piece of news - what with the “To Be Continued…” left right at the first game. But in all fairness, there really shouldn’t have been left room for a sequel. Why?
BECAUSE THE GAME’S FUCKING SHIT.
Atleast, that’s the most bluntest way of putting it.
I guess the best way of making any rant-ish blog post good is to atleast let the reader honestly know why you think it’s shit.
THE GAME IS FUCKING SHIT.
I joke, but I really do wish I could finish off this blog post with that single line. Anyway, lets start with the first game shall we?
Right, so first of all.. it’s easy to consider this as a sleazy console port, but looking back at the previous RS games, they haven’t necessarily been so widespread over different consoles. Granted, the way older ones hit Playstation & Xbox - But ever since that generation of consoles it definitely seems like the dev’s at Ubisoft are trying to plaster this piece of shit over every single platform. Including the handhelds.
Remove the first layer of shit, we eventually get to the inner bit of shit. Which is the shit that really counts; gameplay.
It’s a universally accepted principle that if the gameplay of the game is so good, then the person playing that game won’t be leaving his gaming platform til 3AM the next day. Granted - RSV had this element for about 2 hours of game play then it hit me, almost like shit to a fan.
Comparing RSV to the older RS games such as Raven Shield, it’s nice to know that the dev’s have finally tidied up the commands available to give to your team mates. And it’s even better that you no longer have to do hours worth of “level planning” just for one short-fucking-mission.
This is actually one aspect that kept me happy, just because it left you to have so much creativity as to how you entered > busted > cleared the room or building. Noticeably, this wasn’t at all what bothered me - especially with what cool new “duck ‘n’ cover” & “back to the wall” manouevres that were available to the player.
Artificial Intelligence - I would guess that this is one hell of a nightmare for game developers world-wide, just purely because it’s such a challenging task to create system for the machine to operate by that is almost human-like. But with RSV, from a sincere point of view - the devs must have been on atleast a pounds worth of cannabis while coding this part of the game.
First off, i’ve noticed that your team mates sometimes don’t wish to obey your orders. For example, you enter the next level… you got a great idea as to where you want to take cover. So you spam the space bar at the location that you have aimed at and as soon as you’re under fire your team mates find it logical to run like bad-asses at the terrorists. What makes it worse than snorting camel’s diahorrea shit is that you then have to go save their asses by “healing them” (in which you actually just stick a needle in their ass… no really) in order to continue the god damn game.
I guess it’s cute you being there for them, but who said I wanted Barbie’s Fucking Pony Adventures? Maybe if they want to be such jack-offs, the game devs could have made a shovel their secondary weapon so they could dig their own fucking graves and jump in it before I have to take a turn around to shoot off the terrorists that massacrated them.
What’s even more worse is, when you go down; thats it. Game over.
You can’t be healed by your own team mates but the stupidity of it is that you can heal them?
I’ll give you another example of how truly idiotic the AI is.
I have my team follow me into a room, and as soon as i’m being fired at by terrorists, the chinese bloke says (repetitively) “GET OUTS OF TEHH LINES OF FYYY-AHHH!”. At this point of the game, for once you can tell the developers actually understood what us gamers wanted.
Chinese special ops personell telling me to play the game better. Fuck.
Amusing. And yeah, it really did make me laugh.
I’ll give the poor guys at Ubisoft some credit though, as the two guys that follow you around are incredibly good as cannon fodder. That’s right. Line those retarded pieces of code against a wall, tell them to bust - wait for about 5 seconds… and as soon as both of them go down - go around, take another entrance - and wallah! Room cleared. Play ass lovers for about a minute with 5 inch needles (and this revives them?), then carry on with the game.
The next point that i’m coming to is the enemy. Suprisingly, it seems that Ubisoft had spent more time into the AI of the enemy rather than the AI of the two key people who are going to keep you alive in the game. Seriously, they should have just easter egged Death, with a scythe & and a black cloak into the game somewhere… it’s that unbalanced.
Example - I don’t advise you to play with “Realistic” or “Normal” mode, because with every room that you run into - you’re fucking dead. It’s almost like running into some kind of camouflaged grave. And that’s me truthfully speaking; these terrorists only unload one bullet on you, and you’re dead. Absoulutely out of here.
Which doesn’t make sense, because even with the most highly damaging weapon in the game - it still takes about 3 shots to take a single terrorist down.
There’s so much more to say about this game, but the real reason why i’m dreading it’s sequel is that it’s got real big shoes to fill if it’s going to come out any better than the first one. And I mean that, especially with the appauling PC multiplayer functionality - atleast online was fun with the Xbox 360, even if it did look worse.
PS: If you have a fairly low end machine, I thoroughly recommend for you not to get this game. Not only is it shite, it’s going to eat your systems resources like a fat kid in McDonalds.
I need sleep.
Trailer Link: YouTube
- LoveDuckie^